Last edited on March 22nd, 2012 by gnat
Table and Seating Layout
Seating may be dependent on how power is layed out in a room, however if this factor is non-existent, or can be mitigated with power cords and equipment, there is a social science to how a layout should look from an attendee interaction perspective.
Some possible table layouts include:
Unfortunately all the above layouts discourage social interaction with other gamers at the party. People tend to keep to themselves and to their own smaller friend-groups as they are far away from everyone else. A lack of social interaction can be a major factor in determining whether or not an event survives in the long run.
One must remember that community is the driving force behind these events; interaction with other gamers is paramount and runs closely to the definition of what a LAN party is and why they are fun events.
The best way to lay out tables from a social perspective is much more condensed:
This provides an environment where everyone is much closer together. When people are close together, they will talk with eachother, make new friends, and have a much more enjoyable social experience. The denser gamer population also provides better photographs for sponsors if you decide to have sponsors. Put out a minimum number of tables for the population, and only bring out more tables on special request or heavy congestion.